; ELITE VERSION ; Made 04/03/2008, this version is intended to only pick up the BEST items ; This means only high %'s, no mediocre items, only sellable stuff ; Don't use this if you are just starting off, this is for people who ; Want to sell on JSP or Paypal sites and guarantee sales. ;Compiled by N3Wi3, most of this is my work, some is compiled from other .nip files. ; 39 = fire 41 = light 43 = cold 45 = psn ;Used large sections of: ;http://bbs.battlecn.net/read.php?tid=871784 ;and I can't find the page for the other one but if I do, I'll add it. (Had the file saved to hdd) ;----------------------------------------------- ;Ctrl+F To find specific sections ;Rares - [r01] ;Magics - [m01] ;Jewels - [j01] ;Charms - [c01] ;Uniques - [u01] ;Runes - [ru01] ;Whites - Weapons [ww01] / Armor [wa01] ;Potions - [rj01] ;Keys - [ke01] ;----------------------------------------------- ;MISC CRAFTING/TESTING SECTION name=gold : 14>=1500 ;Name = Flawless Amethyst ;Name = Flawless Diamond ;Name = Flawless Emerald ;Name = Flawless Ruby ;Name = Flawless Sapphire ;Name = Flawless Skull ;Name = Flawless Topaz ;Name = Perfect Ruby ;Name = Perfect Amethyst ;Name = Perfect Diamond ;Name = Ith rune ;Name = Ral rune ;Name = Ort rune ;Name = Amulet : Quality = Magic : Ilvl >= 98 ;Name = Light Belt : Quality = Magic : Ilvl >= 94 ;Name = Mithril Coil : Quality = Magic : Ilvl >= 70 ;Name = Sharkskin belt : Quality = magic : ilvl>=94 ;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94 ;Name = Chain Gloves : Quality = Magic : Ilvl >=90 ;Name = Heavy Bracers : Quality = Magic : Ilvl >=90 ;Name = Vambraces : Quality = Magic : Ilvl >=90 ;Name = Berserker Axe : Quality = Magic : Ilvl >=85 ;Type = Jewel : Quality = Magic ; ****** UNIQUES SECTION ****** [u01] ; GLOVES Name = Chain Gloves : Quality = Unique : 80 = 40 Name = Ogre Gauntlets : Quality = Unique : Strength = 20 : Enhanced Damage >= 60 : plusdefense = 190 Name = Vampirebone Gloves : Quality = Unique : Life Leech = 10 : Strength = 15 : Enhanced Defense = 120 Name = Light Gauntlets : Quality = Unique : Enhanced Defense = 30 ;Name = Gauntlets : Quality = Unique : Enhanced Defense = 20 ; BELTS ;Name = Heavy Belt : Quality = Unique : Flag != Eth : itemgoldbonus = 80 ;Name = Demonhide Sash : Flag != Eth : Quality = Unique : Life Leech = 8 : DamageResist = 15 : magicdamagereduction = 15 : Enhanced Defense = 180 Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200 Name = Spiderweb Sash : Quality = Unique : Flag != Eth Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality = 40 : DamageResist = 15 ;Name = Vampirefang Belt : Flag != Eth : Quality = Unique ; BOOTS ;Name = Demonhide Boots : Quality = Unique : itemgoldbonus = 70 Name = Sharkskin Boots : Flag != Eth : Quality = Unique : MaxHP = 65 : Enhanced Defense = 210 Name = Battle Boots : Quality = Unique : Flag != Eth : 80 >= 40 Name = War Boots : Quality = Unique : Flag != Eth : Enhanced Defense = 200 ;Name = Scarabshell Boots : Quality = Unique : Strength = 15 : Vitality >= 15 : Flag != Eth Name = Scarabshell Boots : Quality = Unique : Flag = Eth : Strength = 15 : Vitality >= 15 : Enhanced Defense = 170 ;Name = Boneweave Boots : Quality = Unique : Flag != Eth : skillskeletonmastery = 2 : Strength = 20 Name = Myrmidon Greaves : Quality = Unique : Flag != Eth : Dexterity = 25 : Enhanced Defense = 100 : shadowdisciplinesskilltab = 2 ; HELMS ;Name = Grand Crown : Quality = Unique : Flag != Eth : itemgoldbonus = 100 Name = Shako : Quality = Unique : Flag != Eth : 31 >= 140 ;Name = Grim Helm : Quality = Unique : Life Leech >= 8 : Mana Leech >= 8 : DamageResist = 20 Name = Spired Helm : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : Dexterity > 18 : itemabsorbcoldpercent >= 7 Name = Demonhead : Quality = Unique : Flag = Eth : strength = 30 : Life Leech = 10 ;Name = Bone Visage : Quality = Unique : Sockets = 2 : Strength > 30 Name = Tiara : Quality = Unique : Flag != Eth : 39 = 70 : 41 = 70 : 43 = 70 : 45 = 70 : plusdefense = 120 Name = Diadem : Quality = Unique : Flag != Eth : passiveltngmastery = 15 : 334 >= 20 Name = Corona : Quality = Unique : DamageResist = 15 : Sockets = 2 : 39 = 28 : 41 = 28 : 43 = 28 : 45 = 28 : ; ARMOR ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfirebolt = 3 : passivefiremastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilliceblast = 3 : passivecoldmastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfireball = 3 : passivefiremastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillenchant = 3 : passivefiremastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillchainlightning = 3 : passiveltngmastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : SkillMeteor = 3 : passivefiremastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillblizzard = 3 : passivecoldmastery = 15 ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : passivefiremastery = 15 : passiveltngmastery = 15 ;Name = Balrog Skin : Quality = Unique : itemallskills = 2 : Flag != Eth ;Name = Balrog Skin : Quality = Unique : Flag = Eth Name = Kraken Shell : Quality = Unique : DamageResist = 25 : Strength >= 50 : Enhanced Defense = 200 : plusdefense = 150 ;Name = Shadow Plate : Quality = Unique : Flag = Eth Name = Sacred Armor : Quality = Unique : Strength = 30 : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30 Name = Mesh Armor : Quality = Unique : Flag = Eth : Enhanced Defense = 220 Name = Russet Armor : Quality = Unique : Flag = Eth Name = Serpentskin Armor : Quality = Unique : Flag != Eth : 39 = 35 : 41 = 35 : 43 = 34 : 45 = 35 ;SHIELDS ;Name = Round Shield : Quality = Unique ;Name = Troll Nest : Quality = Unique : Sockets = 3 : Flag = Eth ;Name = Monarch : Quality = Unique ;SWORDS ;Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7 ;Name = Colossus Blade : Quality = Unique : Enhanced Damage > 230 ;Name = Phase Blade : Quality = Unique : level req = 58 ;AXES ;Name = Ettin Axe : Quality = Unique : Sockets = 5: Flag = Eth ;Name = Berserker Axe : Quality = Unique : Enhanced Damage >= 280 : Flag != Eth Name = Berserker Axe : Quality = Unique : Flag = Eth : Enhanced Damage >= 280 ;BOWS ;Name = Hydra Bow : Quality = Unique : Mana Leech = 8 ;MACES ;Name = Scourge : Quality = Unique : Flag = Eth :IAS = 30 ;Name = Thunder Maul : Quality = Unique : 105 = 10 : Flag = Eth ;Name = Thunder Maul : Quality = Unique : 0 = 25 : Flag = Eth ;DAGGERS Name = Bone Knife : Quality = Unique ;POLEARMS ;Name = Ogre axe : Quality = Unique : Enhanced Damage = 320 : Flag = Eth ;Name = Thresher : Quality = Unique : Flag = Eth : Enhanced Damage > 220 : Life Leech > 10 ;Name = Cryptic Axe : Quality = Unique : Flag = Eth ;Name = Cryptic Axe : Quality = Unique : Sockets = 3 : Flag = Eth ;Name = Giant Thresher : Quality = Unique : Enhanced Damage = 250 ;SCEPTERS ;Name = Caduceus : Quality = Unique ; SPEARS ;Name = Yari : Quality = Unique : Flag = Eth : Enhanced Damage = 200 ;Name = War Pike : Quality = Unique ;STAVES ;Name = Elder Staff : Quality = Unique : Flag = Eth ;Throwing Weapons ;Name = Winged Knife : Quality = Unique : Flag = Eth ;Name = Winged Axe : Quality = Unique : Flag = Eth ; WANDS ;Name = Lich Wand : Quality = Unique ;Name = Unearthed Wand : Quality = Unique ; AMAZON ;Name = Ceremonial Javelin : Quality = Unique : Flag = Eth ;Name = Matriarchal Javelin : Quality = Unique : Flag = Eth ; ASSASSIN ;Name = Greater Talons : Quality = Unique : Enhanced Damage >= 200 ; NECROMANCER ;Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 200 : Flag != Eth ;Name = Bloodlord Skull : Quality = Unique : necromancersummoningskilltab >= 3 : poisonandboneskilltab >= 3 : cursesskilltab >= 3 ;Name = Succubus Skull : Quality = Unique : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30 ; BARBARIAN Name = Slayer Guard : Quality = Unique : Enhanced Defense = 200 Name = Slayer Guard : Quality = Unique : Flag = Eth : Enhanced Defense = 200 ;SORCERESS Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveltngmastery = 20 Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveFiremastery = 20 Name = Dimensional Shard : Quality = Unique : passivecoldmastery > 30 Name = Swirling Crystal : Quality = Unique ;DRUID ;Name = Totemic Mask : Quality = Unique : Enhanced Defense = 200 ;PALADIN Name = Gilded Shield : Quality = Unique : Name = Gilded Shield : Quality = Unique : Flag = Eth ;RINGS Type = ring : Quality = Unique : 80 = 30 Type = ring : Quality = Unique : 77 = 25 Type = ring : Quality = Unique : 7 = 40 Type = ring : Quality = Unique : 2 = 20 : tohit >= 250 Type = ring : Quality = Unique : 60 >= 5 : 127 = 1 Type = ring : Quality = Unique : itemabsorblightpercent >= 20 : itemmagicbonus >= 20 ;AMULETS ;Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25 ;Type = amulet : Quality = Unique : 2 = 25 ;Type = amulet : Quality = Unique : 45 = 75 ;Type = amulet : Quality = Unique : 74 = 10 ;Type = amulet : Quality = Unique : 41 = 35 Type = amulet : Quality = Unique : 39 >= 28 : 41 >= 28 : 43 >= 28 : 45 >= 28 ;Type = amulet : Quality = Unique : 19 >= 450 ;UNIQUE JEWELS ;Name = jewel : Quality = Unique : 329 >= 3 : 333 >= 3 ;Name = jewel : Quality = Unique : 332 >= 3 : 336 >= 3 ;Name = jewel : Quality = Unique : 330 >= 3 : 334 >= 3 ;Name = jewel : Quality = Unique : 331 >= 3 : 335 >= 3 ; ***** CHARM SECTION ***** [c01] ; ** GRAND CHARMS ** ;SKILLERS ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : MaxHP >= 30 ;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddfireskilltab= 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddfireskilltab= 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : MaxHP >= 30 ;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : MaxHP >= 30 ;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : MaxHP >= 30 ;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : MaxHP >= 30 ;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FHR >= 7 ;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Strength = 6 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 12 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 35 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6 ;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1 : FHR >= 12 Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1 : MaxHP >= 30 ; RESIST GCS ;Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ; ;Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7 ;Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12 ;Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30 ;Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7 ;Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12 ;Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30 ;MAX DAMAGE GCS Name = grandcharm : Quality = magic : Max Damage >= 11 : MaxHP >= 30 Name = grandcharm : Quality = Magic : Max Damage >= 10 : Tohit >= 60 Name = grandcharm : Quality = Magic : Max Damage >= 10 : Tohit >= 50 : MaxHP >= 25 Name = grandcharm : Quality = Magic : Max Damage = 11 : MaxHP >= 25 Name = grandcharm : Quality = Magic : Max Damage >= 10 : FHR = 12 Name = grandcharm : Quality = Magic : Max Damage >= 10 : FRW = 7 Name = grandcharm : Quality = Magic : Max Damage >= 10 : tohit >= 40 : FHR = 12 ;LIFE/MANA GCS ;Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35 ;Name = GrandCharm : Quality = Magic : itemgoldbonus = 40 ; ** LARGE CHARMS ** ; RESIST LCS ;Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 ;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25 ;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25 ;Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25 ;Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8 ; MAX DAMAGE LCS ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30 ;Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25 ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8 ;Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8 ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20 ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8 ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5 ; ** SMALL CHARMS ** ;MISC LIFE/STATS SCS ;Name = smallcharm : Quality = magic : MaxHP = 20 ;Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm Name = smallcharm : Quality = magic : MaxHP >= 18 : Frw = 3 Name = smallcharm : Quality = magic : MaxHP >= 18 : Fhr = 5 Name = smallcharm : Quality = magic : MaxHP >= 18 : Frw = 3 Name = smallcharm : Quality = magic : MaxHP >= 18 : Fhr = 5 Name = smallcharm : Quality = magic : MaxHP >= 18 : 9 >= 12 ;Name = Smallcharm : Quality = Magic : itemgoldbonus = 10 ;RESIST SCS ;Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 18 ;Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3 ;Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : 80 >= 5 ;Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2 ;MAX DAMAGE SCS Name = Smallcharm : Quality = magic : 22 = 3 : tohit = 20 Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 18 : FHR = 5 Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 18 : MaxHP >= 15 Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 18 : FRW = 3 ;POISON SCS ;Name = smallcharm : Quality = Magic : 57 >= 101 ; ****** JEWELS SECTION ****** ;MAGIC JEWELS ;Name = jewel : Quality = magic : enhanceddamage = 40 ;Name = jewel : Quality = magic : maxdamage >= 28 ;Name = jewel : Quality = magic : mindamage >= 18 ;Name = jewel : Quality = magic : maxdamage = 20 ;Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;Name = jewel : Quality = magic : 39 = 30 ;Name = jewel : Quality = magic : 41 = 30 ;Name = jewel : Quality = magic : 43 = 30 ;Name = jewel : Quality = magic : 45 = 30 ;Name = jewel : Quality = magic : enhanceddamage >= 38 : strength >= 8 ;Name = jewel : Quality = magic : enhanceddamage >= 38 : dexterity >= 8 ;Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 12 ;Name = jewel : Quality = magic : enhanceddamage >= 39 : mindamage >= 8 ;Name = jewel : Quality = magic : enhanceddamage >= 39 : fhr = 7 ;Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 39 ;Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 30 ;Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 15 ;Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10 ;Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15 ;Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10 ;Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9 ;Name = jewel : Quality = magic : 91 = -15 : strength >= 9 ;Name = jewel : Quality = magic : 91 = -15 : fhr = 7 ;Name = jewel : Quality = magic : maxhp >= 20 : fhr = 7 ;Name = jewel : Quality = magic : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : fhr = 7 ;Type = Jewel : Quality = Magic : Maxhp = 20 : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;Type = Jewel : Quality = Magic : fhr = 7 : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;RARE JEWELS Name = jewel : Quality = rare : 39 >= 27 : strength >= 5 : dexterity >= 5 : FHR >=7 Name = jewel : Quality = rare : 41 >= 27 : strength >= 5 : dexterity >= 5 : FHR >=7 Name = jewel : Quality = rare : 43 >= 27 : strength >= 5 : dexterity >= 5 : FHR >=7 Name = jewel : Quality = rare : 39 >= 3 : 39 >= 3 : 41 >= 3 : 43 >= 3 : strength >= 5 : dexterity >= 5 : FHR >=7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : FHR >=7 Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : FHR >=7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : FHR >=7 ;Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25 : FHR >=7 Name = jewel : Quality = rare : 39 >= 12 : 41 >= 12 : 43 >=12 : FHR >=7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : fhr = 7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : strength >= 8 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : dexterity >= 8 ;Name = jewel : Quality = rare : maxdamage >= 25 ;Name = jewel : Quality = rare : mindamage >= 16 Name = jewel : Quality = rare : enhanceddamage >= 30 : strength >= 5 Name = jewel : Quality = rare : enhanceddamage >= 30 : dexterity >= 5 Name = jewel : Quality = rare : enhanceddamage >= 30 : fhr = 7 Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 35 Name = jewel : Quality = rare : 91 = -15 : 39 >= 5 : 41 >= 5 : 43 >= 5 ;Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10 ;Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 Name = jewel : Quality = rare : 91 = -15 : fhr = 7 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50 Name = jewel : Quality = rare : enhanceddamage >= 35 : 19 >= 50 : strength >= 5 Name = jewel : Quality = rare : enhanceddamage >= 35 : 19 >= 50 : dexterity >= 5 Name = jewel : Quality = rare : maxhp >= 20 : fhr = 7 Name = jewel : Quality = rare : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : fhr = 7 ; ******* RARES SECTION ******* [r01] ;RARE RINGS Type = Ring : Quality = rare : 80 > 30 ;Type = Ring : Quality = rare : manaleech >= 5 : lifeleech > 5 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : Fireresist >= 15 : Coldresist >= 15 : Dexterity >= 5 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : Fireresist >= 15 : Coldresist >= 15 : Strength >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : Coldresist >= 15 : lightresist >= 15 : Strength >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : Coldresist >= 15 : lightresist >= 15 : Dexterity >= 5 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : lightresist >= 15 : Fireresist >= 15 : Strength >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : lightresist >= 15 : Fireresist >= 15 : Dexterity >= 5 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : Strength >= 15 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 15 : Dexterity >= 10 Type = Ring : Quality = rare : FCR = 10 : Strength >= 20 Type = Ring : Quality = rare : FCR = 10 : Dexterity >= 15 Type = Ring : Quality = Rare : Dexterity >= 12 : Strength >= 15 : MaxHP >= 20 Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Strength >= 15 Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Dexterity >= 10 Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 20 Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 15 Type = Ring : Quality = Rare : Dexterity >= 15 : tohit >= 100 Type = Ring : Quality = Rare : Strength >= 20 : tohit >= 100 ;** RARE AMULETS ** ;50+ MF AMULET ;Type = Amulet : Quality = rare : 80 = 50 ;+2 CHAR SPECIFIC Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 10 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 10 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 10 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 10 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 10 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 10 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 10 : Coldresist >= 5 : Lightresist >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Fireresist >= 5 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 5 : Lightresist >= 5 ;+2 TREE SPECIFIC Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 ; ** MAGIC/RARE DRUID SKILL PELTS SECTION ** ;GRIZZLY PELT Name = Wolf Head : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 ;TORNADO PELT Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 ;FIRECLAW PELT Name = Wolf Head : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 ;** RARE CIRCLETS SECTION ** ;+2 CLASS SKILL/20 FCR CIRCLET Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 : Sockets = 2 ;+2 TREE SKILLS/20 FCR CIRCLET Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Strength >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Dexterity >= 5 : Maxhp >= 10 ;VISIONARY CIRCLET Type = Circlet : Quality = Rare : FHR >= 10 : 225 > 1 : Sockets = 2 Type = Circlet : Quality = Rare : FHR >= 10 : 225 > 1 : Sockets = 2 Type = Circlet : Quality = Rare : FHR >= 10 : 225 > 1 : Sockets = 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 ;** RARE ARMOR SECTION ** ;RARE VISIONARY PRIMAL HELM Type = Primalhelm : Quality = Rare : FHR >= 10 : 225 > 1 : Sockets = 2 Type = Primalhelm : Quality = Rare : FHR >= 10 : 225 > 1 : Sockets = 2 Type = Primalhelm : Quality = Rare : FHR >= 10 : 225 > 1 : Sockets = 2 ;RARE SHIELDS Type = Shield : Quality = Rare : FHR >= 17 : Sockets = 2 : toblock = 20 : 102 = 30 ;RARE HELMETS Type = Helm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 Type = Circlet : Quality = Rare : MaxHP >= 30 : 225 > 1 : Strength >= 15 : Dexterity >= 15 : Sockets = 2 ;RARE GLOVES Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 13 : Dexterity >= 13 : Fireresist >= 25 : Coldresist >= 25 Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 13 : Dexterity >= 13 : Lightresist >= 25 : Coldresist >= 25 Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 13 : Dexterity >= 13 : Fireresist >= 25 : Lightresist >= 25 Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 15 : Dexterity >= 13 Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 13 : Dexterity >= 15 Type = Gloves : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Strength >= 10 : Dexterity >= 10 Type = Gloves : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Strength >= 10 : Dexterity >= 10 Type = Gloves : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Strength >= 10 : Dexterity >= 10 ;RARE BOOTS Type = Boots : Quality = Rare : FRW >= 20 : 41 >= 35 : 39 >= 35 Type = Boots : Quality = Rare : FRW >= 20 : 41 >= 35 : 43 >= 35 Type = Boots : Quality = Rare : FRW >= 20 : 39 >= 35 : 41 >= 35 Type = Boots : Quality = Rare : FRW >= 20 : 39 >= 35 : 43 >= 35 Type = Boots : Quality = Rare : FRW >= 20 : 43 >= 35 : 39 >= 35 Type = Boots : Quality = Rare : FRW >= 20 : 43 >= 35 : 41 >= 35 Type = Boots : Quality = Rare : FHR >= 10 : 41 >= 35 : 39 >= 35 Type = Boots : Quality = Rare : FHR >= 10 : 41 >= 35 : 43 >= 35 Type = Boots : Quality = Rare : FHR >= 10 : 39 >= 35 : 41 >= 35 Type = Boots : Quality = Rare : FHR >= 10 : 39 >= 35 : 43 >= 35 Type = Boots : Quality = Rare : FHR >= 10 : 43 >= 35 : 39 >= 35 Type = Boots : Quality = Rare : FHR >= 10 : 43 >= 35 : 41 >= 35 Type = Boots : Quality = Rare : 41 >= 35 : 43 >= 25 : 39 >= 25 : FRW >= 10 Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 35 : 39 >= 25 : FRW >= 10 Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 35 : FRW >= 10 Type = Boots : Quality = Rare : 41 >= 35 : 43 >= 25 : 39 >= 25 : FHR >= 10 Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 35 : 39 >= 25 : FHR >= 10 Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 35 : FHR >= 10 Type = Boots : Quality = Rare : 41 >= 35 : 43 >= 25 : 39 >= 25 Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 35 : 39 >= 25 Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 35 Type = Boots : Quality = Rare : Dexterity >= 8 : FRW >= 10 : 41 >= 35 : 39 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FRW >= 10 : 41 >= 35 : 43 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FRW >= 10 : 39 >= 35 : 41 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FRW >= 10 : 39 >= 35 : 43 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FRW >= 10 : 43 >= 35 : 39 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FRW >= 10 : 43 >= 35 : 41 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FHR >= 10 : 41 >= 35 : 39 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FHR >= 10 : 41 >= 35 : 43 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FHR >= 10 : 39 >= 35 : 41 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FHR >= 10 : 39 >= 35 : 43 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FHR >= 10 : 43 >= 35 : 39 >= 30 Type = Boots : Quality = Rare : Dexterity >= 8 : FHR >= 10 : 43 >= 35 : 41 >= 30 ;RARE BELTS Type = Belt : Quality = Rare : FHR = 24 : strength >= 27 : MaxHP >= 55 Type = Belt : Quality = Rare : FHR = 24 : strength >= 30 : MaxHP >= 55 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 28 : MaxHP >= 50 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 22 : MaxHP >= 50 : 39 >=25 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 25 : MaxHP >= 50 : 41 >=25 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 25 : MaxHP >= 50 : 43 >=28 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 25 : MaxHP >= 50 : 39 >=10 : 41 >=10 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 25 : MaxHP >= 50 : 39 >=10 : 43 >=10 Type = Belt : Quality = Rare : FHR >= 24 : strength >= 25 : MaxHP >= 50 : 43 >=10 : 41 >=10 ; ** RARE WEAPONS SECTION ** ;FOOLS 1H AXE Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Tomahawk : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Tomahawk : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Tomahawk : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Small Crescent : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Small Crescent : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Small Crescent : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Ettin Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Ettin Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Ettin Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = War Spike : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = War Spike : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = War Spike : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Berserker Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Berserker Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Berserker Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Berserker Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Berserker Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Berserker Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Hatchet : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Hatchet : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Hatchet : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Cleaver : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Cleaver : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Cleaver : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Twin Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Twin Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Twin Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Crowbill : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Crowbill : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Crowbill : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Naga : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Naga : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Hand Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Hand Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Hand Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Double Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Double Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Double Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 200 Name = Military Pick : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Military Pick : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = Military Pick : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = War Axe : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Name = War Axe : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 ;FOOLS 1H/2H SWORD Type = Sword : Quality = Rare : 218 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Quality = Rare : 225 >= 1 : IAS >= 30 : Enhanced Damage >= 250 Type = Sword : Quality = Rare : 224 >= 1 : IAS >= 30 : Enhanced Damage >= 250 ;ETH 350+ ED SWORD w/ 20 IAS Type = Sword : Flag = eth : Quality = Rare : IAS >= 30 : Enhanced Damage >= 350 ;FOOLS CLAWS Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Battle Cestus : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Battle Cestus : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 250 Name = Runic Talons : Flag = eth : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Feral Claws : Flag = eth : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Runic Talons : Flag = eth : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Feral Claws : Flag = eth : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Wrist Sword : Flag = eth : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Battle Cestus : Flag = eth : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Wrist Sword : Flag = eth : Quality = Rare : 224 >= 1 : Ias >= 30 : Enhanced Damage >= 200 Name = Battle Cestus : Flag = eth : Quality = Rare : 225 >= 1 : Ias >= 30 : Enhanced Damage >= 200 ;4-6 JAV SKILLS 30+ IAS JAVELINS Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 3 : Amazon skills = 2 : IAS >= 30 Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;****** MAGICS SECTION ****** [m01] ;MAGIC RINGS ;Type = Ring : Quality = Magic : 80 = 40 ;Type = Ring : Quality = Magic : FCR = 10 : MaxMana = 120 ;CLASS/TREE SPECIFIC +2/+3 MAGIC AMMYS ;Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20 ;Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20 ;Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10 ;Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90 ;Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10 ; ** MAGIC CIRCLETS ** ;+2 CLASS SPECIFIC/MOD CIRCLETS ;Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30 ;Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20 ;Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20 ;Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20 ;Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20 ;Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20 ;+3 TREE SPECIFIC/MOD CIRCLETS ;Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85 ;Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85 ;Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85 ;Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85 ;Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85 ;Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20 ;Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85 ;JEWELERS CIRCLETS ;Type = Circlet : Quality = Magic : Sockets = 3 : FRW = 30 ;Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 85 ;Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20 ;MAGIC SHIELDS ;Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20 ;Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17 Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30 ;** MAGIC ARMOR ;81+ LIFE 4 OS MAGIC ARMOR Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 98 Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 98 Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 98 Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 98 Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 98 Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 98 ;24 FHR 4 OS MAGIC ARMOR ;Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24 ;Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24 ;Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24 ;Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24 ;Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24 ;Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24 ;BARBARIAN BO HELMS MAGIC+ Name = Jawbone Cap : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Fanged helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Horned Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Assault Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Avenger guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Jawbone Visor : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Lion helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Rage Mask : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Savage Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Slayer Guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Carnage Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 ;BARBARIAN VISIONARY HELMS MAGIC+ Name = Jawbone Cap : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Horned Helm : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Fanged helm : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Assault Helmet : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Avenger Guard : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Jawbone Visor : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Lion helm : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Rage mask : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Savage Helmet : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Slayer Guard : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Carnage Helm : Quality <= Rare : 225 > 1 : barbarianskills = 2 : Sockets >= 1 Name = Guardian crown : Quality <= Rare : 225 > 1 : barbarianskills = 2 : sockets >= 1 ;SKILL/IAS MAGIC GLOVES ;Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ; ;Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ; ;Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ; ;Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ; ;FIREBALL/LIGHTNING +ALL/TREE 20 FCR MAGIC SORC ORBS Type = Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Type = Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Type = Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Type = Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Type = Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Type = Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Type = Orb : Quality <= Magic : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Type = Orb : Quality <= Magic : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Type = Orb : Quality <= Magic : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Type = Orb : Quality <= Magic : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Type = Orb : Quality <= Magic : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Type = Orb : Quality <= Magic : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 ;+5/+6 LS CLAWS Type = Assassinitem : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Type = Assassinclaw : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 ;MAGIC/RARE NECRO WANDS Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespear = 3 : FCR = 20 Type = Wand : Quality <= Magic : Necromancer Skills = 2 : Skillbonespirit = 3 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FCR = 20 Type = Wand : Quality <= Magic : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FCR = 20 ;MAGIC/RARE NECRO SHIELDS Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Sockets = 2 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Sockets = 2 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Sockets = 2 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Sockets = 2 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Sockets = 2 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Sockets = 2 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Fireresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Fireresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Fireresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Fireresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Fireresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Fireresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Lightresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Lightresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Lightresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Lightresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Lightresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Lightresist >= 20 : Coldresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Lightresist >= 20 : Fireresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Lightresist >= 20 : Fireresist >= 20 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Lightresist >= 20 : Fireresist >= 20 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Lightresist >= 20 : Fireresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Lightresist >= 20 : Fireresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Lightresist >= 20 : Fireresist >= 20 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : toblock = 20 : 102 = 30 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : toblock = 20 : 102 = 30 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : toblock = 20 : 102 = 30 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : toblock = 20 : 102 = 30 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : toblock = 20 : 102 = 30 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : toblock = 20 : 102 = 30 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FHR = 17 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FHR = 17 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FHR = 17 Type = voodooheads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FHR = 17 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FHR = 17 Type = voodooheads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FHR = 17 ; ****** RUNES SECTION ****** [ru01] ;Name = El rune ;Name = Eld rune ;Name = Tir rune ;Name = Nef rune ;Name = Eth rune ;Name = Tal rune ;Name = Thul Rune ;Name = Amn rune ;Name = Sol rune ;Name = Shael rune ;Name = Dol rune ;Name = Hel rune ;Name = Io rune ;Name = Lum rune ;Name = Ko rune ;Name = Fal rune ;Name = Lem rune ;Name = Pul rune ;Name = Um rune Name = Mal rune Name = Ist rune ;Name = Gul rune Name = Vex rune Name = Ohm rune Name = Lo rune Name = Sur rune Name = Ber rune Name = Jah rune Name = Cham rune Name = Zod rune ;******* WHITES SECTION ***** [wh01] ;** WHITE ARMOR ** [wa01] ;15% ED NON-ETH ANY SOCKET WHITE ARMOR ;Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag ! = Eth ;Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth ;Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth ;Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Hellforge Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth ;Name = Lacquered Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth ;Name = Shadow Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth ;Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Wyrmhide : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Scarab Husk : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Wirefleece : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Great Hauberk : Quality = Superior : Enhanced Defense =15 : Flag != Eth ;Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;NORMAL/SUPERIOR 0 SOCKET ETH WHITE ARMOR (WITH HIGH BASE DEF) ;Name = Scarab Husk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 680 ;Name = Diamond Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 704 ;Name = Loricated Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 714 ;Name = Wyrmhide : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 675 ;Name = Wirefleece : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 692 ;Name = Great Hauberk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 720 ;Name = Boneweave : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 720 ;Name = Balrog skin : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 735 ;Name = Archon Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 745 ;Name = Kraken Shell : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 745 ;Name = Hellforge Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 750 ;Name = Lacquered Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 765 ;Name = Shadow Plate : Quality < Superior : Sockets = 0 :Flag = Eth : 31 >= 790 ;Name = Sacred Armor : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 850 ;DREAM WHITE HELMETS ;Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160 ;Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220 ;Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225 ;Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Name = Diadem : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 85 ;Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250 ;Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;PALADIN WHITE SHIELDS ;Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 45 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 45 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 45 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 45 ;Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 65 : 31 >= 220 ;Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 45 : 31 >= 230 ;Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 45 : 31 >= 230 ;Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 45 ;Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 45 ;Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230 ;Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230 ;Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 45 : 31 >= 240 ;Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 45 : 31 >= 240 ;Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 45 ;Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 45 ;Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240 ;Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240 ;Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 45 : 31 >= 270 ;Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 45 : 31 >= 270 ;Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 45 ;Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 45 ;Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270 ;Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270 ;Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 45 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 45 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 45 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 45 ;Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 300 ; ** DRUID WHITE HELMETS ;GRIZZLY HELMET ;Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;TORNADO HELMET ;Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;** WHITE WEAPONS ** [ww01] ;MAIN WEAPON RUNEWORD SOCKETABLES ;Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 15 :Flag = Eth : tohit = 3 ;Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 15 : Flag != Eth : tohit = 3 ;Name = Phase Blade : Quality <= Superior : Enhanced Damage = 15 ;Name = Colossus Blade : Quality <= Superior : Enhanced Damage =15 : Flag = Eth ;Name = War Pike : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth ;Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth ;Name = Cryptic Axe : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth ;Name = Colossus Voulge : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth ;Name = Thresher : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth ;Name = Giant Thresher : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth ;Name = Great Poleaxe : Quality <= Superior : Enhanced Damage >= 15 : Flag = Eth Name = Crystal Sword : Quality <= Superior : Sockets = 5 : Flag = Eth : tohit = 3 : Enhanced Damage >= 15 ;Name = Crystal Sword : Quality <= Superior : Sockets = 6 ;Name = Matriarchal Bow : Quality <= Superior : bowandcrossbowskilltab = 3 : Enhanced Damage >= 15 : tohit = 3 ;Name = Grand Matron Bow : Quality <= Superior : bowandcrossbowskilltab = 3 : Enhanced Damage >= 15 : tohit = 3 ;Name = Great Bow : Quality <= Superior : Enhanced Damage = 15 ;NECROMANCER WANDS WHITE RUNEWORD Type = Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Type = Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Type = Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 ;Type = Wand : Quality <= Superior : 107,84 >= 2 : skillbonespirit >= 2 Type = Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Type = Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Bone Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Bone Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Bone Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Bone Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Bone Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Bone Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Grim Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Grim Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Grim Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Grim Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Grim Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Grim Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Petrified Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Petrified Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Petrified Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Petrified Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Petrified Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Petrified Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Tomb Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Tomb Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Tomb Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Tomb Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Tomb Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Tomb Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Grave Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Grave Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Grave Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Grave Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Grave Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Grave Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Polished Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Polished Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Polished Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Polished Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Polished Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Polished Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Ghost Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Ghost Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Ghost Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Ghost Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Ghost Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Ghost Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Lich Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Lich Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Lich Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Lich Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Lich Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Lich Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Unearthed Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Unearthed Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Unearthed Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Unearthed Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 ;PALADIN WHITE SCEPTORS Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = War scepter : Quality <= Superior : Sockets = 5 : skillholyshield = 3 Name = War scepter : Quality <= Superior : Sockets = 0 : skillholyshield = 3 Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillholyshield = 3 Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillholyshield = 3 Name = Caduceus : Quality <= Superior : Sockets = 5 : skillholyshield = 3 Name = Caduceus : Quality <= Superior : Sockets = 0 : skillholyshield = 3 ;ASSASSIN WHITE CLAWS Type = Assassinitem : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Type = Assassinclaw : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 ;SPIRIT WHITE SWORD/SHIELDS Name = Crystal Sword : Quality <= Superior : Flag != Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Broad Sword : Quality <= Superior : Flag != Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Long Sword : Quality <= Superior : Flag != Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Cryptic Sword : Quality <= Superior : Flag != Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Crystal Sword : Quality <= Superior : Flag = Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Broad Sword : Quality <= Superior : Flag = Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Long Sword : Quality <= Superior : Flag = Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Cryptic Sword : Quality <= Superior : Flag = Eth : Sockets = 4 : tohit = 3 : Enhanced Damage >= 15 Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense = 15 : 73 = 15 Name = Monarch : Quality = Superior : Sockets = 4 : Flag = Eth: Enhanced Defense = 15 : 73 = 15 ;Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190 ;REJUVINATION POTIONS [rj01] Name = Rejuvenation Potion Name = Full Rejuvenation Potion ; ***** KEYS SECTION ***** [ke01] ;Name = Key of Terror ;Name = Key of Hate ;Name = Key of Destruction